social gaming


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social gaming

n
(Non-sporting Hobbies) the activity of playing online games with fellow members of a social network
Collins English Dictionary – Complete and Unabridged, 12th Edition 2014 © HarperCollins Publishers 1991, 1994, 1998, 2000, 2003, 2006, 2007, 2009, 2011, 2014
References in periodicals archive ?
28 September 2018 - California, US-based social gaming company Cafrino has merged its two poker platforms, "Cafrino" and "National League of Poker," (NLOP), the company said.
UK-based gaming system maker International Game Technology PLC (NYSE: IGT) now offers content from the legacy GTECH game portfolio on its social gaming app, DoubleDown Casino[R], with its launch of Treasures of the Pyramids for mobile and desktop, the company said.
[USPRwire, Tue Nov 03 2015] Social gaming is the activity of playing games on social media platforms, networking sites, or within social media applications.
The platform underwent some changes -- from a payments service in partnership with MOL AccessPortal Berhad to finally settling in as a social gaming network in 2011.
2010, 'Social Gaming: Trends and Outlooks', Sector Update, March, www.gpbullhound.com.
In 2012 the social gaming market accounted for 36% of the online gaming market and 13% of the overall video game market.
Albany, NY, March 21, 2014 --(PR.com)-- Transparency Market Research has launched a new market report titled "Social Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019," the global Social Gaming market is expected to reach a value of USD 17.40 billion by 2019, growing at a CAGR of 16.1% from 2013 to 2019.
The app is among the most robust and a well-developed social gaming area.
04 ( ANI ): Microsoft has reportedly announced plans to bring its Xbox Live service to iOS and Android games, allowing for cross-functionality of the popular social gaming service.
New mobile gaming platform offers a personalised social gaming experience
Social gaming is increasingly becoming a key focal point within the gaming community due in large part to the higher average revenue per unit through monetization of global social networks, local social networks, mobile social networks, and second screen social gaming.