foveate

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fo·ve·a

 (fō′vē-ə)
n. pl. fo·ve·ae (-vē-ē′)
1. A small cuplike depression or pit in a bone or organ.
2. The fovea centralis.

[Latin, small pit.]

fo′ve·al (-əl), fo′ve·ate′ (-āt′) adj.
fo′ve·i·form′ (-ə-fôrm′) adj.
American Heritage® Dictionary of the English Language, Fifth Edition. Copyright © 2016 by Houghton Mifflin Harcourt Publishing Company. Published by Houghton Mifflin Harcourt Publishing Company. All rights reserved.
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Release date- 31072019 - At the SIGGRAPH 2019 conference in Los Angeles, Tobii announced Tobii Spotlight Technology, an eye tracking technology that delivers the powerful benefits of foveated rendering today and will enable an even broader set of foveation-related capabilities in the future.
The second patent for a so-called "Foveated Display" describes how an eye-tracking system monitors where the wearer's eyes are looking at, then relays the information to the AR device which, in turn, will optimize rendering at the exact location where the wearer is looking.
NAS also supports Variable Rate Shading, including motion and content adaptive shading for the highest performance and image quality, as well as Foveated Rendering, which puts the detail where the gamer is looking when used in combination with eye-tracking, to deliver next-generation VR experiences.
The fixed foveated region over which sustained eye gaze is possible, defines the state-of the-art diagonal field of view for most high-end AR/MR devices today, which also provide a 100 per cent stereo overlap.
In addition, Vive Pro Eye implements the foveated rendering technology.
An improvement of the previous Vive Pro, the new HTC Vive Pro Eye brings eye-tracking with 'foveated rendering', which translates to better visual quality inside the headset.
One of the biggest advantages of sewing eye-tracking into VR headset means foveated rendering that adjusts which parts of a virtual scene get priority when processing graphics, Gizmodo reported.
Due to this successful collaboration, the StarVR One headset will include seamless and eye-tracking technology, enhancing the device with capabilities to support dynamic foveated rendering and automatic interpupillary distance (IPD) measurement.
"Can we do more optimized rendering for things like foveated rendering, [rendering] pixels where you need them and not where you don't, as opposed to brute-forcing it?" Pallister asked.